Answer by Al3_x
Go to the texture/sprite properties and disable "Generate Mip Maps" ![alt text][1] [1]: /storage/temp/42193-captura.jpg
View ArticleAnswer by Al3_x
Try this: #pragma strict var S1 : GameObject; var S2 : GameObject; var S3 : GameObject; var S4 : GameObject; var K1 : GameObject; var K2 : GameObject; var K3 : GameObject; var K4 : GameObject; function...
View ArticleAnswer by Al3_x
Impossible to tell with the info provided. Are you using some sort of version control? Is your project in a special folder of programs like Google Drive or Dropbox? Do you have a virus? Did you hit...
View ArticleAnswer by Al3_x
You can turn features on and off in the Update method by controlling them with booleans, this is what I'd do: bool paused; void Update() { if (Input.GetKeyDown("P")) { paused = !paused; PauseMethod();...
View ArticleAnswer by Al3_x
The problem is that you assign the rotation values in the second scene and then you switch back to the first one, thus losing those changes. Simply add this to ImgRotation (I assume it's on an UI...
View ArticleAnswer by Al3_x
Although @robertbu's answer is perfect, here's in the form of a method you could use anywhere. It's also a little bit faster than using Mathf.Abs() (Code is in C#) public static bool...
View ArticleAnswer by Al3_x
Null Reference means that you try to access a variable that holds a null value. The last number: "nt.cs:27)" => 27 means at what line does it happens. Looking at your code, line 27 would be:...
View ArticleAnswer by Al3_x
Go to the texture/sprite properties and disable "Generate Mip Maps" ![alt text][1] [1]: /storage/temp/42193-captura.jpg
View ArticleAnswer by Al3_x
Try this: #pragma strict var S1 : GameObject; var S2 : GameObject; var S3 : GameObject; var S4 : GameObject; var K1 : GameObject; var K2 : GameObject; var K3 : GameObject; var K4 : GameObject; function...
View ArticleAnswer by Al3_x
Impossible to tell with the info provided. Are you using some sort of version control? Is your project in a special folder of programs like Google Drive or Dropbox? Do you have a virus? Did you hit...
View ArticleAnswer by Al3_x
You can turn features on and off in the Update method by controlling them with booleans, this is what I'd do: bool paused; void Update() { if (Input.GetKeyDown("P")) { paused = !paused; PauseMethod();...
View ArticleAnswer by Al3_x
The problem is that you assign the rotation values in the second scene and then you switch back to the first one, thus losing those changes. Simply add this to ImgRotation (I assume it's on an UI...
View ArticleAnswer by Al3_x
Although @robertbu's answer is perfect, here's in the form of a method you could use anywhere. It's also a little bit faster than using Mathf.Abs() (Code is in C#) public static bool...
View ArticleAnswer by Al3_x
Null Reference means that you try to access a variable that holds a null value. The last number: "nt.cs:27)" => 27 means at what line does it happens. Looking at your code, line 27 would be:...
View Article
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