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Answer by Al3_x

Go to the texture/sprite properties and disable "Generate Mip Maps" ![alt text][1] [1]: /storage/temp/42193-captura.jpg

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Answer by Al3_x

Try this: #pragma strict var S1 : GameObject; var S2 : GameObject; var S3 : GameObject; var S4 : GameObject; var K1 : GameObject; var K2 : GameObject; var K3 : GameObject; var K4 : GameObject; function...

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Answer by Al3_x

Impossible to tell with the info provided. Are you using some sort of version control? Is your project in a special folder of programs like Google Drive or Dropbox? Do you have a virus? Did you hit...

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Answer by Al3_x

You can turn features on and off in the Update method by controlling them with booleans, this is what I'd do: bool paused; void Update() { if (Input.GetKeyDown("P")) { paused = !paused; PauseMethod();...

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Answer by Al3_x

The problem is that you assign the rotation values in the second scene and then you switch back to the first one, thus losing those changes. Simply add this to ImgRotation (I assume it's on an UI...

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Answer by Al3_x

Although @robertbu's answer is perfect, here's in the form of a method you could use anywhere. It's also a little bit faster than using Mathf.Abs() (Code is in C#) public static bool...

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Answer by Al3_x

Null Reference means that you try to access a variable that holds a null value. The last number: "nt.cs:27)" => 27 means at what line does it happens. Looking at your code, line 27 would be:...

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Answer by Al3_x

Go to the texture/sprite properties and disable "Generate Mip Maps" ![alt text][1] [1]: /storage/temp/42193-captura.jpg

View Article


Answer by Al3_x

Try this: #pragma strict var S1 : GameObject; var S2 : GameObject; var S3 : GameObject; var S4 : GameObject; var K1 : GameObject; var K2 : GameObject; var K3 : GameObject; var K4 : GameObject; function...

View Article


Answer by Al3_x

Impossible to tell with the info provided. Are you using some sort of version control? Is your project in a special folder of programs like Google Drive or Dropbox? Do you have a virus? Did you hit...

View Article

Answer by Al3_x

You can turn features on and off in the Update method by controlling them with booleans, this is what I'd do: bool paused; void Update() { if (Input.GetKeyDown("P")) { paused = !paused; PauseMethod();...

View Article

Answer by Al3_x

The problem is that you assign the rotation values in the second scene and then you switch back to the first one, thus losing those changes. Simply add this to ImgRotation (I assume it's on an UI...

View Article

Answer by Al3_x

Although @robertbu's answer is perfect, here's in the form of a method you could use anywhere. It's also a little bit faster than using Mathf.Abs() (Code is in C#) public static bool...

View Article


Answer by Al3_x

Null Reference means that you try to access a variable that holds a null value. The last number: "nt.cs:27)" => 27 means at what line does it happens. Looking at your code, line 27 would be:...

View Article
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